

It’s a lot like actually, because you can select your interests and your desired match’s interests as well. Throughout the day, a cupid will show up and hover in the middle of the city, and players can run up to him and sign up to be matched with other players based on pre-selected qualities. There’s a pretty spiffy, cute, and helpful social system in the game, referred to as the Cupid System. You’ll still be able to hold your own, but your crit chances might be lower, and you hit ratio might suffer. If you’re having a bad combat day, it might behoove you to find a friend to help you out for example. Additionally, the game gives you a fortune every day with different star ratings for different categories such as combat, money, and the like. Jon and Mark were quick to tell me however that the statistical advantages received for this are minor, but they won’t be overlooked by min-max players. A Scorpio for instance will be well-suited to ranged DPS, casting, and so forth. I know plenty of games have this in one way or another on the F2P field, but Lucent Heart actually ties your abilities, strengths, and weaknesses to your given Zodiac sign. What’s interesting about the class and character system of LH is that players choose their zodiac sign. The guys set me up with a level 45 Moon Flame Envoy (think ranged caster or OMGWTF DPS and you’ve got the idea).
